Modeling a Human hand, STEP5
Remember that Coarser level transforms
move the details along on lower levels, perfect wen you need to make big changes
without having to hassle with loads of points to transform.
Also a good rule is : Try to model so that you only go to a finer level of hierarchy
when you cannot achieve the shape using coarser level points.
Unfortunately my original hand posted on highend
is a crappy model with this in mind, you will see that.

Continue shaping the fingertip by dragging points.
Use your own finger as a guide.

Here i selected all Level 1
guys and performed a 'refine' to get Level2 hierarchy on the
rest of the finger, needed to complete our detailing.
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Start moving Level2 points to add
the standard wrinkles on the palmside of the finger.
The middlerow of points here are also transformed upwards. This moment is also
covered in the
the first film you downloaded.

Repeat the steps for the second wrinkle.
STEP6