Modeling a Human hand, STEP5

Remember that Coarser level transforms move the details along on lower levels, perfect wen you need to make big changes without having to hassle with loads of points to transform.

Also a good rule is : Try to model so that you only go to a finer level of hierarchy when you cannot achieve the shape using coarser level points.

Unfortunately my original hand posted on highend is a crappy model with this in mind, you will see that.



Continue shaping the fingertip by dragging points.
Use your own finger as a guide.




Here i selected all Level 1 guys and performed a 'refine' to get Level2 hierarchy on the
rest of the finger, needed to complete our detailing.

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Start moving Level2 points to add the standard wrinkles on the palmside of the finger.
The middlerow of points here are also transformed upwards. This moment is also covered in the
the first film you downloaded.


Repeat the steps for the second wrinkle.


STEP6