Modeling a Human hand, STEP1
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As in many other cases we start off a SubD surface with a cube:
Apply 4 divisions for the fingers
and scale the cube out as shown in the picture.
Start extruding the fingers with 'Polygons->tool option->keep faces
together' toggled off.
Also, begin pulling points to get the valved feeling to the base mesh. As a
total make 3 extrusion as shown.
Scale appriximately as shown (this is finetuned later on)
After the fingers we start extruding of the hand:
Extrude the hand
with 'Polygons->tool option->keep faces together' toggled ON so
we're not left
with zero area polygons inbetween.
STEP2