Welcome to a brief Maya tutorial.
We will use Maya:s SubDivision surfaces for modeling a Human hand.
I also have included Real Media files in areas where a moving picture best explains
the steps, in my opinion
a great helper in cases like this.
Furthermore on the last page, there will be links to all the models shown and
worked on in this tutorial.
SubDivision Surfaces
I Like SubD:s for a couple
of reasons:
- Unlike poly:s, i get the same control over the tesselation of the surface
at rendertime as i do with NURBS.
- Like poly:s i can have arbitrary topology.
- SubD:s are continuous.
- I can apply detail to the surface where i only need it, Hierarchical modeling
with finer detail without changing the original control mesh.
- No stitching.
Maya uses the Catmull-Clark SubD surface scheme wich requires a Quad control
mesh.
There is other schemas making use of triangular Control meshes .
So, lets go model a hand.
STEP1