Modeling a Human hand, Fixing
problems
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These steps are also covered in the second moviefile
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Sometimes you discover that you have added alittle to much level of refinements,
just to get e feature you would have managed 2 levels above. Let's look at my
first finger here, i have LEVEL5 points in the area we managed in LEVEL2 in
the tutorial.

By selecting points at different levels, you can mask out untransformed points
by choosing 'show edited'
Select all these points and hit the DELETE key, this will reset all the transforms
on those points and normally it would
also remove that level of hierarchy. You may have to switch back and forth between
poly/hierarchy mode to see the levels dissapear.
In my model it did not dissapear, so i'll have to go back to base mesh and fiddle.
The reason why may be a bug, or that i actually had no transforms at Level4
and 5, but all was made at lvl3, and for some reason unknown i had added 2 more
levels.
I violated the rule:
Try to model so that you only go to a finer level of
hierarchy when you cannot achieve the shape using coarser level points.

Select the face containing the affected area and delete it. Rebuild with append
tool to restore the model.
The hierchical edits are maintained, even if you delete some of the faces, unless
they overlap the deleted face.

Now, the Level5 guys are history. I corrected some spooky level3 points at the
middle wrinkle
by selecting 'all edited' at level 3 and hitting the 'DELETE' key, all transforms
resetted as shown here.
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