Modeling a Human hand, Fixing problems

First Page
Step #1
Step #2
Step #3
Step #4
Step #5
Step #6
Errors
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These steps are also covered in the second moviefile

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Sometimes you discover that you have added alittle to much level of refinements, just to get e feature you would have managed 2 levels above. Let's look at my first finger here, i have LEVEL5 points in the area we managed in LEVEL2 in the tutorial.



By selecting points at different levels, you can mask out untransformed points by choosing 'show edited'
Select all these points and hit the DELETE key, this will reset all the transforms on those points and normally it would
also remove that level of hierarchy. You may have to switch back and forth between poly/hierarchy mode to see the levels dissapear.

In my model it did not dissapear, so i'll have to go back to base mesh and fiddle. The reason why may be a bug, or that i actually had no transforms at Level4 and 5, but all was made at lvl3, and for some reason unknown i had added 2 more levels.
I violated the rule:
Try to model so that you only go to a finer level of hierarchy when you cannot achieve the shape using coarser level points.



Select the face containing the affected area and delete it. Rebuild with append tool to restore the model.
The hierchical edits are maintained, even if you delete some of the faces, unless they overlap the deleted face.



Now, the Level5 guys are history. I corrected some spooky level3 points at the middle wrinkle
by selecting 'all edited' at level 3 and hitting the 'DELETE' key, all transforms resetted as shown here.

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