//Maya ASCII 3.0 scene //Name: metallic_paint.ma //Last modified: Mon, Oct 23, 2000 12:19:51 PM requires maya "3.0"; currentUnit -l centimeter -a degree -t pal; createNode place3dTexture -n "place3dTexture1"; setAttr ".t" -type "double3" 0 0.40210715198598201 0 ; setAttr ".s" -type "double3" 35.533362717742634 55.686813331994166 34.599722222222127 ; createNode place3dTexture -n "place3dTexture2"; createNode blinn -n "blinn1"; setAttr ".rdl" 20; setAttr ".rfi" 1.2000000476837158; setAttr ".rfc" yes; setAttr ".c" -type "float3" 0 0 0 ; setAttr ".fll" 20; setAttr ".sc" -type "float3" 1 1 1 ; setAttr ".ec" 0.024819999933242798; setAttr ".sro" 2; createNode ramp -n "ramp1"; setAttr ".in" 4; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.13676 0.13676 0.13676 ; setAttr ".cel[2].ep" 0.61000001430511475; setAttr ".cel[2].ec" -type "float3" 0.94018 0.94018 0.94018 ; createNode place2dTexture -n "place2dTexture1"; createNode samplerInfo -n "samplerInfo1"; createNode ramp -n "ramp2"; setAttr ".in" 4; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0.85500001907348633; setAttr ".cel[0].ec" -type "float3" 0.0082599996 0.0082599996 0.0082599996 ; setAttr ".cel[2].ep" 0; setAttr ".cel[2].ec" -type "float3" 0.15702 0.15702 0.15702 ; createNode place2dTexture -n "place2dTexture3"; createNode samplerInfo -n "samplerInfo2"; createNode envChrome -n "envChrome1"; setAttr ".sc" -type "float3" 0 0 0 ; setAttr ".zc" -type "float3" 0 0 0 ; setAttr ".lc" -type "float3" 1 1 1 ; setAttr ".lw" 0.66666001081466675; setAttr ".lwg" 0.70937997102737427; setAttr ".lwo" 0.53847998380661011; setAttr ".ld" 0.49571999907493591; setAttr ".ldg" 0.52991998195648193; setAttr ".ldo" 0.45302000641822815; setAttr ".fc" -type "float3" 1 1 1 ; setAttr ".hc" -type "float3" 1 1 1 ; setAttr ".gw" 0.18806000053882599; setAttr ".gwg" 0.14531999826431274; setAttr ".gd" 0; setAttr ".gdg" 0.76068001985549927; setAttr ".gdo" 0.11965999752283096; createNode blinn -n "blinn2"; setAttr ".c" -type "float3" 0 0.13543014 0.42699999 ; setAttr ".ec" 0.41317999362945557; setAttr ".sro" 0.89256000518798828; createNode granite -n "granite1"; setAttr ".c1" -type "float3" 0 0.7725001 1 ; setAttr ".c2" -type "float3" 0 0.77083331 1 ; setAttr ".c3" -type "float3" 0 0.7725001 1 ; setAttr ".fc" -type "float3" 0 0 0 ; setAttr ".cs" 0.05000000074505806; setAttr ".dy" 2; createNode layeredShader -n "layeredShader1"; setAttr -s 2 ".cs"; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 6 ".u"; select -ne :lightList1; setAttr -s 3 ".l"; select -ne :defaultTextureList1; setAttr -s 4 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".top" 299; setAttr ".rght" 399; setAttr ".fs" 1; setAttr ".ef" 10; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".pft" 0; setAttr ".pfwx" 1; setAttr ".pfwy" 1; setAttr ".ss" 2; setAttr ".rct" 0.20000000298023224; setAttr ".gct" 0.15000000596046448; setAttr ".bct" 0.30000001192092896; select -ne :defaultResolution; setAttr ".w" 400; setAttr ".h" 300; setAttr ".dar" 1.3333333730697632; select -ne :defaultLightSet; setAttr -s 3 ".dsm"; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr ".img" -type "string" ""; setAttr ".ims" 1; connectAttr "ramp1.oc" "blinn1.it"; connectAttr "ramp2.oa" "blinn1.rfl"; connectAttr "envChrome1.oc" "blinn1.rc"; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "samplerInfo1.fr" "ramp1.v"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "place2dTexture3.o" "ramp2.uv"; connectAttr "samplerInfo2.fr" "ramp2.v"; connectAttr "place2dTexture3.ofs" "ramp2.fs"; connectAttr "place3dTexture1.wim" "envChrome1.pm"; connectAttr "granite1.oc" "blinn2.sc"; connectAttr "place3dTexture2.wim" "granite1.pm"; connectAttr "blinn1.oc" "layeredShader1.cs[1].c"; connectAttr "blinn1.ot" "layeredShader1.cs[1].t"; connectAttr "blinn1.ogc" "layeredShader1.cs[1].g"; connectAttr "blinn2.oc" "layeredShader1.cs[2].c"; connectAttr "blinn2.ot" "layeredShader1.cs[2].t"; connectAttr "blinn2.ogc" "layeredShader1.cs[2].g"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "layeredShader1.msg" ":defaultShaderList1.s" -na; connectAttr "blinn2.msg" ":defaultShaderList1.s" -na; connectAttr "samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "samplerInfo2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp2.msg" ":defaultTextureList1.tx" -na; connectAttr "envChrome1.msg" ":defaultTextureList1.tx" -na; connectAttr "granite1.msg" ":defaultTextureList1.tx" -na; // End of metallic_paint.ma