//Maya ASCII 3.0 scene //Name: glassy.ma //Last modified: Wed, Aug 30, 2000 10:39:57 AM requires maya "3.0"; requires "libCausticMap" "2.0"; currentUnit -l centimeter -a degree -t ntsc; createNode place3dTexture -n "place3dTexture1"; setAttr ".t" -type "double3" 0 0.40210715198598201 0 ; setAttr ".s" -type "double3" 35.533362717742634 55.686813331994166 34.599722222222127 ; createNode ramp -n "ramp1"; setAttr ".in" 4; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.13676 0.13676 0.13676 ; setAttr ".cel[2].ep" 0.61000001430511475; setAttr ".cel[2].ec" -type "float3" 0.94018 0.94018 0.94018 ; createNode place2dTexture -n "place2dTexture1"; createNode samplerInfo -n "samplerInfo1"; createNode ramp -n "ramp2"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0.68999999761581421; setAttr ".cel[0].ec" -type "float3" 0.02564 0.02564 0.02564 ; setAttr ".cel[2].ep" 0; setAttr ".cel[2].ec" -type "float3" 0.31624001 0.31624001 0.31624001 ; createNode place2dTexture -n "place2dTexture3"; createNode samplerInfo -n "samplerInfo2"; createNode envChrome -n "envChrome1"; setAttr ".sc" -type "float3" 0 0 0 ; setAttr ".zc" -type "float3" 0 0 0 ; setAttr ".lc" -type "float3" 1 1 1 ; setAttr ".lw" 0.66666001081466675; setAttr ".lwg" 0.70937997102737427; setAttr ".lwo" 0.53847998380661011; setAttr ".ld" 0.49571999907493591; setAttr ".ldg" 0.52991998195648193; setAttr ".ldo" 0.45302000641822815; setAttr ".fc" -type "float3" 1 1 1 ; setAttr ".hc" -type "float3" 1 1 1 ; setAttr ".gw" 0.18806000053882599; setAttr ".gwg" 0.14531999826431274; setAttr ".gd" 0; setAttr ".gdg" 0.76068001985549927; setAttr ".gdo" 0.11965999752283096; createNode blinn -n "blinn1"; setAttr ".rdl" 20; setAttr ".rfi" 1.2000000476837158; setAttr ".rfc" yes; setAttr ".c" -type "float3" 0 0 0 ; setAttr ".fll" 20; setAttr ".sc" -type "float3" 1 1 1 ; setAttr ".ec" 0.059840001165866852; setAttr ".sro" 2; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; setAttr -s 2 ".rq"; setAttr -s 2 ".rr"; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 5 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 4 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".top" 477; setAttr ".rght" 636; setAttr ".fs" 1; setAttr ".ef" 10; setAttr ".prm" -type "string" "cRender"; select -ne :defaultRenderQuality; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".w" 640; setAttr ".h" 480; setAttr ".dar" 1.3329999446868896; setAttr ".ldar" yes; select -ne :defaultLightSet; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr ".img" -type "string" ""; setAttr ".ims" 1; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "samplerInfo1.fr" "ramp1.v"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "place2dTexture3.o" "ramp2.uv"; connectAttr "samplerInfo2.fr" "ramp2.v"; connectAttr "place2dTexture3.ofs" "ramp2.fs"; connectAttr "place3dTexture1.wim" "envChrome1.pm"; connectAttr "ramp1.oc" "blinn1.it"; connectAttr "ramp2.oa" "blinn1.rfl"; connectAttr "envChrome1.oc" "blinn1.rc"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "samplerInfo2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp2.msg" ":defaultTextureList1.tx" -na; connectAttr "envChrome1.msg" ":defaultTextureList1.tx" -na; // End of glassy.ma