//Maya ASCII 4.0 scene //Name: carShader2.ma //Last modified: Tue, Dec 04, 2001 03:54:55 PM requires maya "4.0"; currentUnit -l centimeter -a degree -t ntsc; createNode place3dTexture -n "place3dTexture1"; createNode place3dTexture -n "place3dTexture2"; createNode blinn -n "falloffBlinn"; setAttr ".rfi" 1.1000000238418579; setAttr ".rfc" yes; setAttr ".dc" 0; setAttr ".c" -type "float3" 0 0 0 ; setAttr ".it" -type "float3" 1 1 1 ; setAttr ".sc" -type "float3" 50 50 50 ; setAttr ".rfl" 0.014999999664723873; setAttr ".ec" 0.05000000074505806; setAttr ".sro" 0.019999999552965164; createNode envChrome -n "envChrome1"; setAttr ".sc" -type "float3" 0 0 0 ; setAttr ".zc" -type "float3" 0 0 0 ; setAttr ".lc" -type "float3" 1 1 1 ; setAttr ".lw" 0.76032000780105591; setAttr ".lwg" 0.7768399715423584; setAttr ".lwo" 0.7024800181388855; setAttr ".ld" 0.62809997797012329; setAttr ".ldg" 0.63635998964309692; setAttr ".ldo" 0.61159998178482056; setAttr ".fc" -type "float3" 0 0 0 ; setAttr ".gc" -type "float3" 1 1 1 ; createNode blinn -n "flakesBlinn"; setAttr ".c" -type "float3" 0.26100001 0.018269999 0.045981705 ; createNode granite -n "granite1"; setAttr ".c1" -type "float3" 3 3 3 ; setAttr ".c2" -type "float3" 8 8 8 ; setAttr ".c3" -type "float3" 3 3 3 ; setAttr ".fc" -type "float3" 0.61900002 0 0 ; setAttr ".cs" 0.019999999552965164; setAttr ".s" 1; setAttr ".th" 0.33886000514030457; setAttr ".c" no; createNode layeredShader -n "carShader"; setAttr -s 2 ".cs"; createNode partition -n "mtorPartition"; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 5 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".fs" 1; setAttr ".ef" 10; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr ".img" -type "string" ""; setAttr ".ims" 1; connectAttr "envChrome1.oc" "falloffBlinn.rc"; connectAttr "place3dTexture1.wim" "envChrome1.pm"; connectAttr "granite1.oc" "flakesBlinn.sc"; connectAttr "place3dTexture2.wim" "granite1.pm"; connectAttr "falloffBlinn.oc" "carShader.cs[1].c"; connectAttr "falloffBlinn.ot" "carShader.cs[1].t"; connectAttr "falloffBlinn.ogc" "carShader.cs[1].g"; connectAttr "flakesBlinn.oc" "carShader.cs[2].c"; connectAttr "flakesBlinn.ot" "carShader.cs[2].t"; connectAttr "flakesBlinn.ogc" "carShader.cs[2].g"; connectAttr ":defaultRenderGlobals.msg" "mtorPartition.msg"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "falloffBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "flakesBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "carShader.msg" ":defaultShaderList1.s" -na; connectAttr "place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "envChrome1.msg" ":defaultTextureList1.tx" -na; connectAttr "granite1.msg" ":defaultTextureList1.tx" -na; // End of carShader2.ma