//Maya ASCII 2.5 scene //Name: Lathe_Brass_CD.ma //Last modified: Sun, May 14, 2000 12:10:06 AM requires maya "2.5"; currentUnit -l centimeter -a degree -t film; createNode materialInfo -n "materialInfo6"; createNode blinn -n "blinn4"; setAttr ".dc" 0.30000001192092896; setAttr ".sc" -type "float3" 1 0.88090909 0.52363634 ; setAttr ".rfl" 0.20000000298023224; createNode blendColors -n "blendColors3"; setAttr ".b" 0.37189999222755432; setAttr ".c2" -type "float3" 0.54096967 0.42859551 0.091473065 ; createNode ramp -n "ramp2"; setAttr ".cg" -type "float3" 0.25619999 0.25619999 0.25619999 ; setAttr ".co" -type "float3" 0.63635999 0.63635999 0.63635999 ; setAttr ".ag" 2; setAttr ".ao" 0.8099600076675415; setAttr ".dc" -type "float3" 0.69422001 0.69422001 0.69422001 ; setAttr ".in" 4; setAttr -s 15 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 1 1 1 ; setAttr ".cel[1].ep" 0.86000001430511475; setAttr ".cel[1].ec" -type "float3" 0 0 0 ; setAttr ".cel[2].ep" 0.93500000238418579; setAttr ".cel[2].ec" -type "float3" 1 1 1 ; setAttr ".cel[3].ep" 0.80000001192092896; setAttr ".cel[3].ec" -type "float3" 0 0 0 ; setAttr ".cel[4].ep" 0.69499999284744263; setAttr ".cel[4].ec" -type "float3" 1 1 1 ; setAttr ".cel[5].ep" 0.5350000262260437; setAttr ".cel[5].ec" -type "float3" 0 0 0 ; setAttr ".cel[6].ep" 0.63499999046325684; setAttr ".cel[6].ec" -type "float3" 1 1 1 ; setAttr ".cel[7].ep" 0.51499998569488525; setAttr ".cel[7].ec" -type "float3" 0 0 0 ; setAttr ".cel[8].ep" 0.40999999642372131; setAttr ".cel[8].ec" -type "float3" 1 1 1 ; setAttr ".cel[9].ep" 0.31000000238418579; setAttr ".cel[9].ec" -type "float3" 0 0 0 ; setAttr ".cel[10].ep" 0.27500000596046448; setAttr ".cel[10].ec" -type "float3" 0 0 0 ; setAttr ".cel[11].ep" 0.18999999761581421; setAttr ".cel[11].ec" -type "float3" 1 1 1 ; setAttr ".cel[12].ep" 0.14499999582767487; setAttr ".cel[12].ec" -type "float3" 1 1 1 ; setAttr ".cel[13].ep" 0.064999997615814209; setAttr ".cel[13].ec" -type "float3" 0 0 0 ; setAttr ".cel[14].ep" 0.070000000298023224; setAttr ".cel[14].ec" -type "float3" 0 0 0 ; createNode place2dTexture -n "place2dTexture3"; setAttr ".re" -type "float2" 0 2 ; createNode blendColors -n "blendColors4"; setAttr ".b" 0.09917999804019928; setAttr ".c2" -type "float3" 0.074380003 0.074380003 0.074380003 ; createNode blendColors -n "blendColors5"; createNode fractal -n "fractal2"; setAttr ".f" 0; setAttr ".cg" -type "float3" 0.47108001 0.47108001 0.47108001 ; setAttr ".ag" 0.82643997669219971; setAttr ".dc" -type "float3" 0.057859998 0.057859998 0.057859998 ; setAttr ".ra" 0.81818002462387085; setAttr ".lmn" 14.255999565124512; setAttr ".lmx" 25; createNode place2dTexture -n "place2dTexture4"; setAttr ".re" -type "float2" 1 0 ; createNode shadingEngine -n "brass_SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode partition -n "mtorPartition"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 5 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".top" 383; setAttr ".rght" 511; select -ne :defaultRenderQuality; setAttr ".eaa" 0; setAttr ".ss" 4; setAttr ".mss" 12; select -ne :defaultResolution; setAttr ".w" 512; setAttr ".h" 384; setAttr ".dar" 1.3333333730697632; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr ".img" -type "string" ""; setAttr ".ims" 1; connectAttr "brass_SG.msg" "materialInfo6.sg"; connectAttr "blendColors3.op" "blinn4.c"; connectAttr "blendColors4.op" "blinn4.ic"; connectAttr "blendColors5.op" "blinn4.rc"; connectAttr "ramp2.oa" "blinn4.sro"; connectAttr "ramp2.oc" "blendColors3.c1"; connectAttr "place2dTexture3.o" "ramp2.uv"; connectAttr "place2dTexture3.ofs" "ramp2.fs"; connectAttr "ramp2.oc" "blendColors4.c1"; connectAttr "ramp2.oc" "blendColors5.c1"; connectAttr "fractal2.oc" "blendColors5.c2"; connectAttr "place2dTexture4.o" "fractal2.uv"; connectAttr "place2dTexture4.ofs" "fractal2.fs"; connectAttr "blinn4.oc" "brass_SG.ss"; connectAttr "brass_SG.pa" "mtorPartition.st" -na; connectAttr ":defaultRenderGlobals.msg" "mtorPartition.msg"; connectAttr "brass_SG.pa" ":renderPartition.st" -na; connectAttr "blinn4.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture4.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "blendColors3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "blendColors4.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "blendColors5.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "ramp2.msg" ":defaultTextureList1.tx" -na; connectAttr "fractal2.msg" ":defaultTextureList1.tx" -na; // End of Lathe_Brass_CD.ma