//Maya ASCII 2.5 scene //Name: LatheMetal_CD.ma //Last modified: Sat, May 13, 2000 10:33:23 PM requires maya "2.5"; currentUnit -l centimeter -a degree -t film; createNode materialInfo -n "materialInfo1"; createNode blinn -n "blinn1"; setAttr ".dc" 0.10000000149011612; setAttr ".c" -type "float3" 1 0.94590908 0.78363633 ; setAttr ".rfl" 0.25; setAttr ".ec" 0.3635999858379364; setAttr ".sro" 2.5; createNode blendColors -n "blendColors1"; createNode ramp -n "ramp1"; setAttr ".in" 4; setAttr -s 15 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 1 1 1 ; setAttr ".cel[1].ep" 0.86000001430511475; setAttr ".cel[1].ec" -type "float3" 0 0 0 ; setAttr ".cel[2].ep" 0.93500000238418579; setAttr ".cel[2].ec" -type "float3" 1 1 1 ; setAttr ".cel[3].ep" 0.80000001192092896; setAttr ".cel[3].ec" -type "float3" 0 0 0 ; setAttr ".cel[4].ep" 0.69499999284744263; setAttr ".cel[4].ec" -type "float3" 1 1 1 ; setAttr ".cel[5].ep" 0.5350000262260437; setAttr ".cel[5].ec" -type "float3" 0 0 0 ; setAttr ".cel[6].ep" 0.63499999046325684; setAttr ".cel[6].ec" -type "float3" 1 1 1 ; setAttr ".cel[7].ep" 0.51499998569488525; setAttr ".cel[7].ec" -type "float3" 0 0 0 ; setAttr ".cel[8].ep" 0.40999999642372131; setAttr ".cel[8].ec" -type "float3" 1 1 1 ; setAttr ".cel[9].ep" 0.31000000238418579; setAttr ".cel[9].ec" -type "float3" 0 0 0 ; setAttr ".cel[10].ep" 0.27500000596046448; setAttr ".cel[10].ec" -type "float3" 0 0 0 ; setAttr ".cel[11].ep" 0.18999999761581421; setAttr ".cel[11].ec" -type "float3" 1 1 1 ; setAttr ".cel[12].ep" 0.14499999582767487; setAttr ".cel[12].ec" -type "float3" 1 1 1 ; setAttr ".cel[13].ep" 0.064999997615814209; setAttr ".cel[13].ec" -type "float3" 0 0 0 ; setAttr ".cel[14].ep" 0.070000000298023224; setAttr ".cel[14].ec" -type "float3" 0 0 0 ; createNode place2dTexture -n "place2dTexture1"; setAttr ".re" -type "float2" 0 2 ; createNode fractal -n "fractal1"; setAttr ".f" 0; setAttr ".cg" -type "float3" 0.47108001 0.47108001 0.47108001 ; setAttr ".ag" 0.82643997669219971; setAttr ".dc" -type "float3" 0.057859998 0.057859998 0.057859998 ; setAttr ".ra" 0.81818002462387085; setAttr ".lmn" 14.255999565124512; setAttr ".lmx" 25; createNode place2dTexture -n "place2dTexture2"; setAttr ".re" -type "float2" 1 0 ; createNode blendColors -n "blendColors2"; setAttr ".b" 0.19833999872207642; setAttr ".c2" -type "float3" 0.52891999 0.52891999 0.52891999 ; createNode shadingEngine -n "Steel_SG"; setAttr ".ihi" 0; setAttr -s 3 ".dsm"; setAttr ".ro" yes; createNode partition -n "mtorPartition"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 4 ".u"; select -ne :lightList1; setAttr -s 3 ".l"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".top" 383; setAttr ".rght" 511; select -ne :defaultRenderQuality; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".pft" 5; setAttr ".ert" yes; setAttr ".rct" 0.20000000298023224; setAttr ".gct" 0.15000000596046448; setAttr ".bct" 0.30000001192092896; select -ne :defaultResolution; setAttr ".w" 400; setAttr ".h" 300; setAttr ".dar" 1.3333333730697632; select -ne :defaultLightSet; setAttr -s 3 ".dsm"; select -ne :hyperGraphLayout; setAttr ".cch" no; setAttr ".ihi" 2; setAttr ".nds" 0; setAttr ".img" -type "string" ""; setAttr ".ims" 1; connectAttr "Steel_SG.msg" "materialInfo1.sg"; connectAttr "blendColors1.op" "blinn1.rc"; connectAttr "blendColors2.op" "blinn1.sc"; connectAttr "ramp1.oc" "blendColors1.c1"; connectAttr "fractal1.oc" "blendColors1.c2"; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr "place2dTexture2.o" "fractal1.uv"; connectAttr "place2dTexture2.ofs" "fractal1.fs"; connectAttr "ramp1.oc" "blendColors2.c1"; connectAttr "blinn1.oc" "Steel_SG.ss"; connectAttr ":defaultRenderGlobals.msg" "mtorPartition.msg"; connectAttr "Steel_SG.pa" ":renderPartition.st" -na; connectAttr "blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "blendColors1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "blendColors2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "fractal1.msg" ":defaultTextureList1.tx" -na; // End of LatheMetal_CD.ma